Escort Mission 2020

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Escort Mission was my and my brother's submission for the GMTK Game Jam 2020. The theme of the jam was "Out of Control", as fun play on the out of control feeling present in the thick of the worldwide pandemic. The entire game was created from scratch during the 48 hour-long game jam.

For our game, we wanted it to feel like the player was managing too many things leading to that feeling of out of control. After much brainstorming, we landed on the concept of sheep herding, where you control sheep dogs, and have to guide non-cooperative sheep away from danger, and towards the goal. And to make it feel extra out of control, we gave the player simultaneous control of 4 dogs. As the player progresses, obstacles become more difficult to manuever around, and adversarial wolves show up and attempt to eat the sheep.

Early on, I decided that we would make the game in the Godot game engine—I was turned off of Unity3D from past experiences with it, and had been hearing only good things about the new Godot engine. For the game jam, my brother handled all art related aspects (sprites, backgrounds, music, sound effects, etc.), while I handled coding the game itself. Mechanically the game is super simple: sheep use the Boids Algorithm to wander around the screen, while each of the player controlled dogs exert a repulsive force on nearby sheep. The enemy wolf AI is literally just walk in a circle until a sheep is nearby, and then chase/attempt to eat it. The player also applies a repulsive force to the wolves, which allows them to protect sheep in danger.

Photos

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Gameplay Video

After submissions were closed, we were lucky enough to have a streamer feature our game


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